This week I started working on collision detection for Rival Fortress.
The upside is that custom solution is lean and mean and fits like a glove, plus I’m learning a lot about the inner workings and trade-offs that you usually don’t have to deal with or don’t care about, but affect your game in some way or another.
More Linux Stuff
This weekend I did a little more Linux tinkering. I dived into the fascinating world of Live CD distributions.
I can just plug in the USB drive in any x86_64 computer (PC or Mac) with at least 2GB of RAM, boot from it, and code away.
The customization process was relatively straightforward, but I had to build a lot of the tools I use from source as the versions on USM, the Slackware package manager that Porteus supports, are out of date.